#include <sys/types.h>
#include <stdio.h>
#include <string.h>
#include <math.h>
#include <clBLAS.h>
static const size_t N = 7;
static cl_float X[] = {
1,
2,
-11,
17,
5,
6,
81,
};
static const int incx = 1;
static cl_float NRM2;
int
main(void)
{
cl_int err;
cl_platform_id platform = 0;
cl_device_id device = 0;
cl_context_properties props[3] = { CL_CONTEXT_PLATFORM, 0, 0 };
cl_context ctx = 0;
cl_command_queue queue = 0;
cl_mem bufX, bufNRM2, scratchBuff;
cl_event event = NULL;
int ret = 0;
int lenX = 1 + (N-1)*abs(incx);
err = clGetPlatformIDs(1, &platform, NULL);
if (err != CL_SUCCESS) {
printf( "clGetPlatformIDs() failed with %d\n", err );
return 1;
}
err = clGetDeviceIDs(platform, CL_DEVICE_TYPE_GPU, 1, &device, NULL);
if (err != CL_SUCCESS) {
printf( "clGetDeviceIDs() failed with %d\n", err );
return 1;
}
props[1] = (cl_context_properties)platform;
ctx = clCreateContext(props, 1, &device, NULL, NULL, &err);
if (err != CL_SUCCESS) {
printf( "clCreateContext() failed with %d\n", err );
return 1;
}
queue = clCreateCommandQueue(ctx, device, 0, &err);
if (err != CL_SUCCESS) {
printf( "clCreateCommandQueue() failed with %d\n", err );
clReleaseContext(ctx);
return 1;
}
if (err != CL_SUCCESS) {
printf("clblasSetup() failed with %d\n", err);
clReleaseCommandQueue(queue);
clReleaseContext(ctx);
return 1;
}
bufX = clCreateBuffer(ctx, CL_MEM_READ_ONLY, (lenX*sizeof(cl_float)), NULL, &err);
bufNRM2 = clCreateBuffer(ctx, CL_MEM_WRITE_ONLY, (sizeof(cl_float)), NULL, &err);
scratchBuff = clCreateBuffer(ctx, CL_MEM_READ_WRITE, (2*N*sizeof(cl_float)), NULL, &err);
err = clEnqueueWriteBuffer(queue, bufX, CL_TRUE, 0, (lenX*sizeof(cl_float)), X, 0, NULL, NULL);
err =
clblasSnrm2(N, bufNRM2, 0, bufX, 0, incx, scratchBuff,
1, &queue, 0, NULL, &event);
if (err != CL_SUCCESS) {
printf("clblasSnrm2() failed with %d\n", err);
ret = 1;
}
else {
err = clWaitForEvents(1, &event);
err = clEnqueueReadBuffer(queue, bufNRM2, CL_TRUE, 0, sizeof(cl_float),
&NRM2, 0, NULL, NULL);
printf("Result Euclidean Norm: %f\n", NRM2);
}
clReleaseEvent(event);
clReleaseMemObject(bufX);
clReleaseMemObject(bufNRM2);
clReleaseMemObject(scratchBuff);
clReleaseCommandQueue(queue);
clReleaseContext(ctx);
return ret;
}